
General
 * Changed the internal representation of how events to be triggered are
   stored to provide more flexibility for future enhancements.

Game Play
 * In some instances, when an event requests you to go to some specific
   location (like a party, interview, investor dinner, etc.) you will be given
   a chance to change clothes.
 * The AI clubs will not longer poach candidates for jobs that other clubs
   were about to interview. 
 * Removed a few conditions that were causing slaves to decline interviews.
   They still won't be able to interview if they have permanent jobs, have a
   story-related job, are unhealthy or have another scheduled interview.
 * Greatly reduced chances NPCs will ask to interview for jobs they don't
   qualify due to age, gender or lack of college degree.
 * It is now possible that non-consentual sex can lead to pregnancy (requires
   the noncon taboo to be enabled)
 * When having sex with an unconscious person, you will now get the "raped"
   gossip but the target won't know about it. No sex gossip will be created in
   this case.

Simulation
 * The number of visitors to the club will take into account the day of the
   week and time of day. It used to do this but at some point it was 
   accidentally disabled.

UI

Bug Fixes
 * The master/slave relationship was backwards in the Have Sex with Slave
   interaction allowing the slave to refuse to.
 * The male/female attraction attributes were not being set correctly for some
   gay/bi characters.
 * Fixed a number of instances where gossips were being created but not
   assigned to anyone.
 * Fixed how some gossips and modifiers were assigned during non-consentual
   sex. Modifiers (which are positive) will not be assigned in these cases.

For Devs
 * Background images are now outside the Unity package so can be changed via
   mods. In addition, the room_types.txt file can specify the file name to use
   for a given room's background. If an image matching the expected filename
   is found in a mods/X/images/bg folder, it will use that (where X is the 
   key to any enabled mod).
